The TAKE-TWO-Studio Hangar 13 s game project has been decided to tune definitively to ice, hinting in Kotaku and Bloomberg. The game passing the Volt code name was meant to loot the outputs of the trendy service model. Studio boss H EDEN Blackman s According to the e-mail sent to the staff, the end of the project would not be economically viable, even though there has been around $ 53 million during the four-year development cycle. Shelving affects nearly 200 people s jobs, although as many as possible to find out to be able to find a couple of ongoing projects. Mafia III was published in 2016 as a result of the average grades. There were three stars in the consolefin test.
MAFIA III STUDIO The Mystical Game Drophone was allocated after four years of development and 53 million
