Metal Gear Solid 3 gamers discover an extremely imaginative covert detail on the 3DS variation

Metal Gear Solid 3 fans have found the Nintendo 3DS variation of the video game hides an incredibly creative feature.

Metal Gear Solid 3 -Snake Eater- Official Music Video by KONAMI

Just below, you can see an online forum blog post which appeared on the Metal Gear Solid-dedicated Subreddit earlier this week. The blog post’s author discloses they have actually uncovered that, when Naked Serpent loses his eye in Metal Gear Solid 3, the DS version of the game won’t allow you to utilize the 3D depth slider when in third-person mode anymore, signifying the lead character’s loss of an eye.

This is a rather innovative information in the DS variation of Metal Gear Solid 3, as well as it’s extremely easy to see why it’s gone undetected for numerous years by players. For referral, the 3DS version of Metal Gear Solid 3 is the only system that utilizes a 3D deepness slider for the Video Kojima-led game, thus why it’s never ever turned up before on various other systems.

Venturing right into the comments’ area of the Subreddit article sees customers noting their surprise at having not chosen up on the function prior to. In addition, one player notes that on the PS2 variation of Metal Gear Solid 3, roughly 40% of the screen would certainly have a slope over it in the first-person mode after Naked Snake sheds an eye, which we imagine would be a fair hindrance.

Gamers are uncovering brand-new, covert functions in Metal Gear Solid game what seems like every various other month at this factor. Earlier this year actually, gamers uncovered that you can reject the overhead electrical wires in Metal Gear Solid 5, electrocuting any kind of adversary personalities captured by the cut cables. That’s one hell of an imaginative method to manage adversary soldiers, yet it’s basically foregone conclusion with Metal Gear Solid 5’s creativity.

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