Treyarch and Raven Software officially confirmed that Call of Duty: Black Ops Cold War will not work on the same engine as Modern Warfare at a recent virtual briefing. The co-director of Treyarch, Dan Bunting, said during an interview with Charlie Intel that the team was using a new engine for Black Ops Cold War who shares some similarities with the Modern Warfare engine, but which is also all at unique. The engine will use several tools that Treyarch has used from Black Ops 3, but it will be a reworked engine. Call of Duty: Black Ops Cold War will be released on PS4, Xbox One and PC on November 13, with new generation versions expected later this year.
The technology used to build Call of Duty: Black Ops Cold War was created in 2015, but it is being reorganized with aspects of the Infinity Ward Modern Warfare engine while continuing to use the tools of previous Black Ops games. Dan Bunting stated that the engine is “intended to be scalable and wide for functioning on future platforms” as an intergenerational title. With the output of Call of Duty: Black Ops Cold War for Xbox Series X and PS4 during its life cycle, it is logical that the engine is scalable to allow easy transition to the next generation.
The Raven Software Lighting Officer, Alberto Noti, talked about the lighting used by the Call of Duty: Black Ops Cold War engine, saying that he “will repel the visual limits of Call of Duty.” The new generation Call of Duty Title will also have color palettes specific to a vintage appearance location for the purpose of making the game more immersive and bringing players back a few decades. Real-time lighting technology and more immersive items such as fog will apparently retain photorealistic graphics and “visually net” graphics.
Are you looking forward to seeing the new Call of Duty engine based on the Black Ops 3 kit with Modern Warfare engine items? Let us know in the comments below!